There are two ways to join a room: Use a Direct Link or the Room ID and Passcode.
Once inside a room, a player can change their Avatar by using the Switch Avatar button.
To make a new room, you must be in the The Zone, and then click on the button (bottom right) to make a new room. You will be asked to give the room a Name and choose to have the room Open or Closed.
There are two places you can go to find Room Info.
GMs have additional privileges in their rooms. (The user who creates a room is GM by default.) GMs can:
In order to succeed in a roll, there must be (at least) one uncancelled Success pip.
Trauma and Damage pips only count if a roll has been pushed.
On a player's first roll, there is no inherent danger (other than failing the roll).
The "1" face on the base and gear die ( and ) have no further meaning, other than not being a success.
If a player chooses to push the roll, only dice showing just numbers are re-rolled.
After resolving the first roll, players may push the roll to try to gain more successes. However, the risks of Trauma and Damage increase.
Base and Gear faces that were "1" ( and ) now count against the player, and are shown as and .
In addition, any new base or gear die that rolls a "1" automatically counts against the player.
Based on the difficulty of the attempted action, the number of Skill Dice can be modified. Tasks that are very easy can gain Skill Dice, while those that are hard can have Skill Dice removed, even going into the negative range.
If, after the modification of the roll, there are a negative number of Skill Dice, instead of rolling standard Skill Dice , Negative Skill Dice are used. While Regular Skill Dice give a Success pip (on a roll of 6), Negative Skill Dice give a Negative Success pip.
Each Negative Success pip cancels one Success pip.
This info card doesn't have enough info. Here's a picture of the D100, in case you haven't seen one before.
That's better.
These are just a few examples.
Disclaimer:
The Mutant Year Zero Dice Roller is designed to be used in conjunction with
Mōdiphiüs Mutant Year Zero Role Playing Game.
This website is not made with any input or coordination from Mōdiphiüs, which still holds the
copyright to all of their original content.